build/us_pc/actors/group13.o: actors/group13.c include/ultra64.h \
 include/PR/ultratypes.h include/PR/os_exception.h include/PR/os_misc.h \
 include/PR/os_rdp.h include/PR/os_thread.h include/PR/os_time.h \
 include/PR/os_message.h include/PR/os_cont.h include/PR/os_message.h \
 include/PR/os_tlb.h include/PR/sptask.h include/PR/ucode.h \
 include/PR/os_cache.h include/PR/os_vi.h include/PR/os_pi.h \
 include/PR/os_internal.h include/PR/mbi.h include/platform_info.h \
 include/PR/gbi.h include/PR/abi.h include/PR/os_eeprom.h \
 include/PR/os_libc.h include/PR/ultratypes.h include/PR/gu.h \
 include/PR/os_ai.h include/PR/libaudio.h include/PR/abi.h \
 include/PR/libultra.h include/sm64.h include/types.h include/macros.h \
 include/platform_info.h include/config.h include/object_fields.h \
 include/object_constants.h include/audio_defines.h include/model_ids.h \
 include/mario_animation_ids.h include/mario_geo_switch_case_ids.h \
 include/surface_terrains.h include/surface_terrains.h \
 include/geo_commands.h include/command_macros_base.h src/game/shadow.h \
 include/types.h src/game/object_helpers.h src/game/object_helpers2.h \
 src/game/behavior_actions.h src/game/segment2.h src/game/mario_misc.h \
 src/game/mario_actions_cutscene.h include/make_const_nonconst.h \
 actors/skeeter/model.inc.c \
 build/us_pc/actors/skeeter/skeeter_eye.rgba16.inc.c \
 build/us_pc/actors/skeeter/skeeter_iris.rgba16.inc.c \
 actors/skeeter/anims/data.inc.c actors/skeeter/anims/anim_06005D44.inc.c \
 actors/skeeter/anims/anim_06006B70.inc.c \
 actors/skeeter/anims/anim_060071E0.inc.c \
 actors/skeeter/anims/anim_06007DC8.inc.c \
 actors/skeeter/anims/table.inc.c actors/seaweed/model.inc.c \
 build/us_pc/actors/seaweed/seaweed_tip.rgba16.inc.c \
 build/us_pc/actors/seaweed/seaweed_upper_center.rgba16.inc.c \
 build/us_pc/actors/seaweed/seaweed_lower_center.rgba16.inc.c \
 build/us_pc/actors/seaweed/seaweed_base.rgba16.inc.c \
 actors/seaweed/anims/data.inc.c actors/seaweed/anims/anim_0600A4BC.inc.c \
 actors/seaweed/anims/table.inc.c actors/water_mine/model.inc.c \
 build/us_pc/actors/water_mine/water_mine_left_side_unused.rgba16.inc.c \
 build/us_pc/actors/water_mine/water_mine_right_side_unused.rgba16.inc.c \
 build/us_pc/actors/water_mine/water_mine_spike_unused.rgba16.inc.c \
 actors/cyan_fish/model.inc.c \
 build/us_pc/actors/cyan_fish/cyan_fish.rgba16.inc.c \
 actors/cyan_fish/anims/data.inc.c \
 actors/cyan_fish/anims/anim_0600E24C.inc.c \
 actors/cyan_fish/anims/table.inc.c actors/bub/model.inc.c \
 build/us_pc/actors/bub/bub_eye_border.rgba16.inc.c \
 build/us_pc/actors/bub/bub_fins.rgba16.inc.c \
 build/us_pc/actors/bub/bub_eyes.rgba16.inc.c \
 build/us_pc/actors/bub/bub_scales.rgba16.inc.c \
 actors/bub/anims/data.inc.c actors/bub/anims/anim_0601233C.inc.c \
 actors/bub/anims/table.inc.c actors/water_ring/model.inc.c \
 build/us_pc/actors/water_ring/water_ring.rgba16.inc.c \
 actors/water_ring/anims/data.inc.c \
 actors/water_ring/anims/anim_06013F64.inc.c \
 actors/water_ring/anims/table.inc.c actors/treasure_chest/model.inc.c \
 build/us_pc/actors/treasure_chest/treasure_chest_lock.rgba16.inc.c \
 build/us_pc/actors/treasure_chest/treasure_chest_side.rgba16.inc.c \
 build/us_pc/actors/treasure_chest/treasure_chest_lock_top.rgba16.inc.c \
 build/us_pc/actors/treasure_chest/treasure_chest_front.rgba16.inc.c

include/ultra64.h:

include/PR/ultratypes.h:

include/PR/os_exception.h:

include/PR/os_misc.h:

include/PR/os_rdp.h:

include/PR/os_thread.h:

include/PR/os_time.h:

include/PR/os_message.h:

include/PR/os_cont.h:

include/PR/os_message.h:

include/PR/os_tlb.h:

include/PR/sptask.h:

include/PR/ucode.h:

include/PR/os_cache.h:

include/PR/os_vi.h:

include/PR/os_pi.h:

include/PR/os_internal.h:

include/PR/mbi.h:

include/platform_info.h:

include/PR/gbi.h:

include/PR/abi.h:

include/PR/os_eeprom.h:

include/PR/os_libc.h:

include/PR/ultratypes.h:

include/PR/gu.h:

include/PR/os_ai.h:

include/PR/libaudio.h:

include/PR/abi.h:

include/PR/libultra.h:

include/sm64.h:

include/types.h:

include/macros.h:

include/platform_info.h:

include/config.h:

include/object_fields.h:

include/object_constants.h:

include/audio_defines.h:

include/model_ids.h:

include/mario_animation_ids.h:

include/mario_geo_switch_case_ids.h:

include/surface_terrains.h:

include/surface_terrains.h:

include/geo_commands.h:

include/command_macros_base.h:

src/game/shadow.h:

include/types.h:

src/game/object_helpers.h:

src/game/object_helpers2.h:

src/game/behavior_actions.h:

src/game/segment2.h:

src/game/mario_misc.h:

src/game/mario_actions_cutscene.h:

include/make_const_nonconst.h:

actors/skeeter/model.inc.c:

build/us_pc/actors/skeeter/skeeter_eye.rgba16.inc.c:

build/us_pc/actors/skeeter/skeeter_iris.rgba16.inc.c:

actors/skeeter/anims/data.inc.c:

actors/skeeter/anims/anim_06005D44.inc.c:

actors/skeeter/anims/anim_06006B70.inc.c:

actors/skeeter/anims/anim_060071E0.inc.c:

actors/skeeter/anims/anim_06007DC8.inc.c:

actors/skeeter/anims/table.inc.c:

actors/seaweed/model.inc.c:

build/us_pc/actors/seaweed/seaweed_tip.rgba16.inc.c:

build/us_pc/actors/seaweed/seaweed_upper_center.rgba16.inc.c:

build/us_pc/actors/seaweed/seaweed_lower_center.rgba16.inc.c:

build/us_pc/actors/seaweed/seaweed_base.rgba16.inc.c:

actors/seaweed/anims/data.inc.c:

actors/seaweed/anims/anim_0600A4BC.inc.c:

actors/seaweed/anims/table.inc.c:

actors/water_mine/model.inc.c:

build/us_pc/actors/water_mine/water_mine_left_side_unused.rgba16.inc.c:

build/us_pc/actors/water_mine/water_mine_right_side_unused.rgba16.inc.c:

build/us_pc/actors/water_mine/water_mine_spike_unused.rgba16.inc.c:

actors/cyan_fish/model.inc.c:

build/us_pc/actors/cyan_fish/cyan_fish.rgba16.inc.c:

actors/cyan_fish/anims/data.inc.c:

actors/cyan_fish/anims/anim_0600E24C.inc.c:

actors/cyan_fish/anims/table.inc.c:

actors/bub/model.inc.c:

build/us_pc/actors/bub/bub_eye_border.rgba16.inc.c:

build/us_pc/actors/bub/bub_fins.rgba16.inc.c:

build/us_pc/actors/bub/bub_eyes.rgba16.inc.c:

build/us_pc/actors/bub/bub_scales.rgba16.inc.c:

actors/bub/anims/data.inc.c:

actors/bub/anims/anim_0601233C.inc.c:

actors/bub/anims/table.inc.c:

actors/water_ring/model.inc.c:

build/us_pc/actors/water_ring/water_ring.rgba16.inc.c:

actors/water_ring/anims/data.inc.c:

actors/water_ring/anims/anim_06013F64.inc.c:

actors/water_ring/anims/table.inc.c:

actors/treasure_chest/model.inc.c:

build/us_pc/actors/treasure_chest/treasure_chest_lock.rgba16.inc.c:

build/us_pc/actors/treasure_chest/treasure_chest_side.rgba16.inc.c:

build/us_pc/actors/treasure_chest/treasure_chest_lock_top.rgba16.inc.c:

build/us_pc/actors/treasure_chest/treasure_chest_front.rgba16.inc.c:
