build/us_pc/levels/scripts.o: levels/scripts.c include/ultra64.h \
 include/PR/ultratypes.h include/PR/os_exception.h include/PR/os_misc.h \
 include/PR/os_rdp.h include/PR/os_thread.h include/PR/os_time.h \
 include/PR/os_message.h include/PR/os_cont.h include/PR/os_message.h \
 include/PR/os_tlb.h include/PR/sptask.h include/PR/ucode.h \
 include/PR/os_cache.h include/PR/os_vi.h include/PR/os_pi.h \
 include/PR/os_internal.h include/PR/mbi.h include/platform_info.h \
 include/PR/gbi.h include/PR/abi.h include/PR/os_eeprom.h \
 include/PR/os_libc.h include/PR/ultratypes.h include/PR/gu.h \
 include/PR/os_ai.h include/PR/libaudio.h include/PR/abi.h \
 include/PR/libultra.h include/sm64.h include/types.h include/macros.h \
 include/platform_info.h include/config.h include/object_fields.h \
 include/object_constants.h include/audio_defines.h include/model_ids.h \
 include/mario_animation_ids.h include/mario_geo_switch_case_ids.h \
 include/surface_terrains.h src/game/level_update.h include/types.h \
 include/level_commands.h include/command_macros_base.h \
 include/level_table.h levels/level_defines.h src/game/area.h \
 include/segment_symbols.h actors/common0.h actors/common1.h \
 actors/group0.h actors/group1.h actors/group2.h actors/group3.h \
 actors/group4.h actors/group5.h actors/group6.h actors/group7.h \
 actors/group8.h actors/group9.h actors/group10.h actors/group11.h \
 actors/group12.h actors/group13.h actors/group14.h actors/group15.h \
 actors/group16.h actors/group17.h levels/menu/header.h \
 levels/intro/header.h build/us_pc/include/level_headers.h \
 levels/bbh/header.h src/game/moving_texture.h levels/ccm/header.h \
 levels/castle_inside/header.h levels/hmc/header.h levels/ssl/header.h \
 levels/bob/header.h levels/sl/header.h levels/wdw/header.h \
 levels/jrb/header.h levels/thi/header.h levels/ttc/header.h \
 levels/rr/header.h levels/castle_grounds/header.h levels/bitdw/header.h \
 levels/vcutm/header.h levels/bitfs/header.h levels/sa/header.h \
 levels/bits/header.h levels/lll/header.h levels/ddd/header.h \
 levels/wf/header.h levels/ending/header.h \
 levels/castle_courtyard/header.h levels/pss/header.h \
 levels/cotmc/header.h levels/totwc/header.h levels/bowser_1/header.h \
 levels/wmotr/header.h levels/bowser_2/header.h levels/bowser_3/header.h \
 levels/ttm/header.h include/level_table.h levels/level_defines.h

include/ultra64.h:

include/PR/ultratypes.h:

include/PR/os_exception.h:

include/PR/os_misc.h:

include/PR/os_rdp.h:

include/PR/os_thread.h:

include/PR/os_time.h:

include/PR/os_message.h:

include/PR/os_cont.h:

include/PR/os_message.h:

include/PR/os_tlb.h:

include/PR/sptask.h:

include/PR/ucode.h:

include/PR/os_cache.h:

include/PR/os_vi.h:

include/PR/os_pi.h:

include/PR/os_internal.h:

include/PR/mbi.h:

include/platform_info.h:

include/PR/gbi.h:

include/PR/abi.h:

include/PR/os_eeprom.h:

include/PR/os_libc.h:

include/PR/ultratypes.h:

include/PR/gu.h:

include/PR/os_ai.h:

include/PR/libaudio.h:

include/PR/abi.h:

include/PR/libultra.h:

include/sm64.h:

include/types.h:

include/macros.h:

include/platform_info.h:

include/config.h:

include/object_fields.h:

include/object_constants.h:

include/audio_defines.h:

include/model_ids.h:

include/mario_animation_ids.h:

include/mario_geo_switch_case_ids.h:

include/surface_terrains.h:

src/game/level_update.h:

include/types.h:

include/level_commands.h:

include/command_macros_base.h:

include/level_table.h:

levels/level_defines.h:

src/game/area.h:

include/segment_symbols.h:

actors/common0.h:

actors/common1.h:

actors/group0.h:

actors/group1.h:

actors/group2.h:

actors/group3.h:

actors/group4.h:

actors/group5.h:

actors/group6.h:

actors/group7.h:

actors/group8.h:

actors/group9.h:

actors/group10.h:

actors/group11.h:

actors/group12.h:

actors/group13.h:

actors/group14.h:

actors/group15.h:

actors/group16.h:

actors/group17.h:

levels/menu/header.h:

levels/intro/header.h:

build/us_pc/include/level_headers.h:

levels/bbh/header.h:

src/game/moving_texture.h:

levels/ccm/header.h:

levels/castle_inside/header.h:

levels/hmc/header.h:

levels/ssl/header.h:

levels/bob/header.h:

levels/sl/header.h:

levels/wdw/header.h:

levels/jrb/header.h:

levels/thi/header.h:

levels/ttc/header.h:

levels/rr/header.h:

levels/castle_grounds/header.h:

levels/bitdw/header.h:

levels/vcutm/header.h:

levels/bitfs/header.h:

levels/sa/header.h:

levels/bits/header.h:

levels/lll/header.h:

levels/ddd/header.h:

levels/wf/header.h:

levels/ending/header.h:

levels/castle_courtyard/header.h:

levels/pss/header.h:

levels/cotmc/header.h:

levels/totwc/header.h:

levels/bowser_1/header.h:

levels/wmotr/header.h:

levels/bowser_2/header.h:

levels/bowser_3/header.h:

levels/ttm/header.h:

include/level_table.h:

levels/level_defines.h:
